home *** CD-ROM | disk | FTP | other *** search
/ Level Pack 10 / Level Pack 10.iso / Maps / hero / MAP00063.TXT < prev    next >
Text File  |  1997-02-06  |  4KB  |  128 lines

  1. SET_GENERATE_SPEED(400)
  2.  
  3. MAX_CREATURES(ALL_PLAYERS,17)
  4.  
  5. START_MONEY(ALL_PLAYERS,10000)
  6.  
  7. ADD_CREATURE_TO_POOL(BILE_DEMON,20)
  8. ADD_CREATURE_TO_POOL(DRAGON,20)
  9. ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
  10. ADD_CREATURE_TO_POOL(HELL_HOUND,20)
  11. ADD_CREATURE_TO_POOL(TENTACLE,20)
  12. ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
  13. ADD_CREATURE_TO_POOL(SORCEROR,20)
  14. ADD_CREATURE_TO_POOL(TROLL,20)
  15. ADD_CREATURE_TO_POOL(SPIDER,20)
  16. ADD_CREATURE_TO_POOL(BUG,20)
  17. ADD_CREATURE_TO_POOL(FLY,20)
  18. ADD_CREATURE_TO_POOL(ORC,20)
  19.  
  20. ADD_CREATURE_TO_POOL(ARCHER, 10)
  21. ADD_CREATURE_TO_POOL(DWARF, 10)
  22. ADD_CREATURE_TO_POOL(GIANT, 10)
  23. ADD_CREATURE_TO_POOL(FAIRY, 10)
  24. ADD_CREATURE_TO_POOL(TUNNELLER, 10)
  25. ADD_CREATURE_TO_POOL(THIEF, 10)
  26. ADD_CREATURE_TO_POOL(BARBARIAN, 10)
  27. ADD_CREATURE_TO_POOL(WIZARD, 10)
  28. ADD_CREATURE_TO_POOL(WITCH, 10)
  29. ADD_CREATURE_TO_POOL(SAMURAI, 10)
  30. ADD_CREATURE_TO_POOL(MONK, 10)
  31.         
  32. CREATURE_AVAILABLE(PLAYER2,TROLL,1,1)
  33. CREATURE_AVAILABLE(PLAYER2,TENTACLE,1,1)
  34. CREATURE_AVAILABLE(PLAYER2,DEMONSPAWN,1,1)
  35. CREATURE_AVAILABLE(PLAYER2,FLY,1,1)
  36. CREATURE_AVAILABLE(PLAYER2,DARK_MISTRESS,1,1)
  37. CREATURE_AVAILABLE(PLAYER2,SORCEROR,1,1)
  38. CREATURE_AVAILABLE(PLAYER2,BILE_DEMON,1,1)
  39. CREATURE_AVAILABLE(PLAYER2,BUG,1,1)
  40. CREATURE_AVAILABLE(PLAYER2,SPIDER,1,1)
  41. CREATURE_AVAILABLE(PLAYER2,HELL_HOUND,1,1)
  42. CREATURE_AVAILABLE(PLAYER2,DRAGON,1,1)
  43. CREATURE_AVAILABLE(PLAYER2,ORC,1,1)
  44.  
  45. CREATURE_AVAILABLE(PLAYER0,TROLL,1,1)
  46. CREATURE_AVAILABLE(PLAYER0,TENTACLE,1,1)
  47. CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,1)
  48. CREATURE_AVAILABLE(PLAYER0,FLY,1,1)
  49. CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,1)
  50. CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,1)
  51. CREATURE_AVAILABLE(PLAYER0,BILE_DEMON,1,1)
  52. CREATURE_AVAILABLE(PLAYER0,BUG,1,1)
  53. CREATURE_AVAILABLE(PLAYER0,SPIDER,1,1)
  54. CREATURE_AVAILABLE(PLAYER0,HELL_HOUND,1,1)
  55. CREATURE_AVAILABLE(PLAYER0,DRAGON,1,1)
  56. CREATURE_AVAILABLE(PLAYER0,ORC,1,1)
  57.  
  58. CREATURE_AVAILABLE(PLAYER1, ARCHER,1,1)
  59. CREATURE_AVAILABLE(PLAYER1, GIANT,1,1)
  60. CREATURE_AVAILABLE(PLAYER1, DWARF,1,1)
  61. CREATURE_AVAILABLE(PLAYER1, BARBARIAN,1,1)
  62. CREATURE_AVAILABLE(PLAYER1, WITCH,1,1)
  63. CREATURE_AVAILABLE(PLAYER1, WIZARD,1,1)
  64. CREATURE_AVAILABLE(PLAYER1, FAIRY,1,1)
  65. CREATURE_AVAILABLE(PLAYER1, TUNNELER,1,1)
  66. CREATURE_AVAILABLE(PLAYER1, THIEF,1,1)
  67. CREATURE_AVAILABLE(PLAYER1, MONK,1,1)
  68. CREATURE_AVAILABLE(PLAYER1, SAMURAI,1,1)
  69.     
  70. ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
  71. ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
  72. ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
  73. ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
  74. ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
  75. ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
  76. ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
  77. ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
  78. ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
  79. ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
  80. ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
  81. ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
  82. ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
  83. ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
  84.  
  85.         
  86. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
  87. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,1)
  88. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
  89. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
  90. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
  91. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
  92. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
  93. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
  94. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
  95. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
  96. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
  97. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
  98. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
  99. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
  100. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
  101. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)
  102. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)
  103.  
  104.  
  105.  
  106. DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
  107. TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
  108. DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
  109. TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
  110. TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
  111. DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
  112. TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
  113. DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
  114. TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
  115. TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
  116.  
  117. IF(PLAYER0, ALL_DUNGEONS_DESTROYED == 1)
  118.     WIN_GAME
  119. ENDIF
  120.  
  121. IF(PLAYER1, ALL_DUNGEONS_DESTROYED == 1)
  122.     WIN_GAME
  123. ENDIF
  124.  
  125. IF(PLAYER2, ALL_DUNGEONS_DESTROYED == 1)
  126.     WIN_GAME
  127. ENDIF
  128.